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Destined - The Elder Scrolls - The Long Road

Chapter 01 - Credits and Acknowledgements — Quiz

Question 1. What type of writing is this story described as in the credits?
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Think about the term used for stories written by fans based on existing worlds.

  1. While it respects Bethesda's work, it is explicitly noted as being unofficial and not for sale.

  2. The author specifies that the writing is meant to tell a story and evoke feelings rather than provide instructions on how to play.

  3. The author clearly states this is a fictional piece written as a work of passion by a fan, rather than a commercial product.

  4. Although it uses history and lore, the text describes it as a journey of a character and a creative piece of fiction.

Question 2. Which company created the original 'The Elder Scrolls' games mentioned in the text?
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The text mentions this company alongside the games Arena and Skyrim.

  1. The source material credits a different developer for the creation of Arena, Skyrim, and other titles.

  2. The text offers respect for the incredible work done by this specific studio and its writers.

  3. The text focuses on the specific writers and developers of the Elder Scrolls universe, which does not include this company.

  4. This company is not mentioned in the source material as the creator of the Elder Scrolls series.

Question 3. According to the credits, what is the name of the world where the story takes place?
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The text distinguishes between the entire world and the countries within it.

  1. The author mentions this is the setting of the fifth game, but it is just one part of a larger world.

  2. The source material lists this as one of the main territories or places within the larger continent.

  3. While very important, the text defines this as the 'known countries' rather than the entire world itself.

  4. The author defines this specific name as 'the world' within the context of the setting.

Question 4. In what year did the 'The Elder Scrolls' game series begin with 'Arena'?
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Look for the first year mentioned in the span of time for the games.

  1. This is the year the text associates with the release of Skyrim, marking the end of the mentioned span of years.

  2. The timeline provided in the text starts much earlier than the early 2000s.

  3. The author notes a span of years for the games starting from this specific date.

  4. The games mentioned in the text cover a specific period that began in the mid-90s.

Question 5. How much does the author charge for readers to access this story?
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Check the section where the author mentions charging for their work.

  1. The author explicitly states they make no apologies and do not charge for the work.

  2. The author clarifies that this is a free fan work, separate from the commercial products of Bethesda.

  3. The text emphasizes that this is a work of passion and is not to be sold for money.

  4. The source material says the work is created for passion and not for the purpose of making money.

Question 6. What is the character's level of knowledge when they first wake up in this story?
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The author mentions what the character knows at the very beginning of the 'fateful ride'.

  1. The story is framed as a journey of discovery starting from a point of knowing nothing.

  2. Although the story uses the language of dragons, the protagonist begins their journey without knowledge.

  3. The author describes this version of the story as the journey of a character who starts with no knowledge on the fateful ride.

  4. The text states the character wakes up knowing nothing, which suggests a lack of memory or background.

Question 7. According to the text, what do mod makers provide for the Skyrim experience?
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The author mentions that the community of mod makers adds and transforms the protagonist's experience.

  1. The modding community is praised for creativity, but the text still says the story cannot be sold.

  2. The player or author usually determines the character's details, while modders enrich the world around them.

  3. Modders create additions to the game, but the text credits Bethesda for the original artistic work.

  4. The author expresses gratitude to modders for adding events, places, and creatures that transform the experience.

Question 8. Besides 'The Elder Scrolls' lore, what other source of mythology is used in the story?
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Look for a specific real-world cultural myth mentioned in the final paragraphs.

  1. The text does not mention utilizing Egyptian sources for this specific fan fiction.

  2. While popular in fantasy, the source material specifically names a different cultural mythology.

  3. The author points toward ancient traditional myths rather than modern ones.

  4. The author explicitly mentions that these ancient myths are used within the story.

Question 9. Which of these is identified by the author as one of the 'known countries' in the setting?
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The author lists several places that are part of the continent of Tamriel.

  1. The text refers to this as the title of the first game in the series.

  2. This is the name of the game studio, not a location within the fictional world.

  3. The source material identifies this as the whole world, not a specific country.

  4. The text lists this along with Cyrodiil and Hammerfell as main territories within Tamriel.

Question 10. What is the primary goal of storytelling according to the author's closing remarks?
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Look for what the author says storytelling is 'meant to do'.

  1. The author believes storytelling should help us live something alive and full of meaning.

  2. The author repeatedly states this is a work of passion and is not to be sold.

  3. The author describes this as an 'untold tale' or a new perspective, not a replacement for Bethesda's work.

  4. The text focuses on the emotional and artistic journey rather than technical gameplay details.